It all starts with the desire to save, somebody? Who, is always in question, but the mission is still dangerous, and They will have to kill you, to train you.
The whole scope of the game centers around using a button, to get an overhead view of the situation, that allows you to switch from first person, to directly over your character, as if you were out of body.
They lead the character to training fasility, and electrocute him. He gives up his ghost, in an obvious fashion, and they shock him agian to bring him back Earth.
That overhead view down on your character, should never be the only means, or best means of getting through a level. It's based upon user perspectives, and intended to give you a view of a battle field that you may have to sneak through, or pending on where you are, kill em' all. You can't move objects, and you cannot materialize on the other side of a wall. But, you can pass through them, and see what's on the other side. Some walls are made of brick, and between walls is dark. So you just can't see what's in them, and when you pass through one, everything goes black in first person mode. Don't ever forget that simple fact, that they had to kill you, to train you.
That's why when you see that dead guy in shackles, when your out of body, he's still just sitting in the same room. Some Ghosts just wanna get even, they often have passwords, etc. and you are often sent to the worst places to look for some-one. When the dead guy is insisting on staying until kills somebody, sometimes it can be beneficial. They can sometimes move objects, and pass through walls. So, getting next to a ghost as a ghost, will allow you to swap bodies, and use that character.
Castles, Starships, it doesn't matter, where ever he's given instructions to go, he goes. He will need to go out there himself, to get some-one's attention, or bring the ship down as some other ghost pending on which planet he's on, just to get off.
He's no jedi, he died to do this.
The whole scope of the game centers around using a button, to get an overhead view of the situation, that allows you to switch from first person, to directly over your character, as if you were out of body.
They lead the character to training fasility, and electrocute him. He gives up his ghost, in an obvious fashion, and they shock him agian to bring him back Earth.
That overhead view down on your character, should never be the only means, or best means of getting through a level. It's based upon user perspectives, and intended to give you a view of a battle field that you may have to sneak through, or pending on where you are, kill em' all. You can't move objects, and you cannot materialize on the other side of a wall. But, you can pass through them, and see what's on the other side. Some walls are made of brick, and between walls is dark. So you just can't see what's in them, and when you pass through one, everything goes black in first person mode. Don't ever forget that simple fact, that they had to kill you, to train you.
That's why when you see that dead guy in shackles, when your out of body, he's still just sitting in the same room. Some Ghosts just wanna get even, they often have passwords, etc. and you are often sent to the worst places to look for some-one. When the dead guy is insisting on staying until kills somebody, sometimes it can be beneficial. They can sometimes move objects, and pass through walls. So, getting next to a ghost as a ghost, will allow you to swap bodies, and use that character.
Castles, Starships, it doesn't matter, where ever he's given instructions to go, he goes. He will need to go out there himself, to get some-one's attention, or bring the ship down as some other ghost pending on which planet he's on, just to get off.
He's no jedi, he died to do this.
