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        <title>New Memory Lane updates</title>
        <link>http://deathamstersnest.yuku.com/topic/946/t/New-Memory-Lane-updates.html</link>
        <description>
        <![CDATA[ I think adding more serious game discussions is a great idea. CB007 already does an excellent job with the game progress topics from Port Saiid, but we had a
lot of stuff in the past that can be useful if archived, too. I just hope involvement from blacklisted usernames doesn&#39;t prevent you from archiving some
good stuff, but I don&#39;t know how much those names participated in old conversations anyway.


Also, on Shadow-Closet... I think it is just the perspective and the fact that... ]]>
        </description>

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			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6527/t/New-Memory-Lane-updates.html#reply-6527</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Gengarian Junus wrote:</strong>
  <hr>
  They should have put the Chocobo Copter on the cover.
</blockquote>Did the Chocobo Copter even make it into the game? I remember seeing that picture years ago, but Google Image Search now doesn&#39;t bring it up,
and just googling &quot;Chocobo Copter&quot; doesn&#39;t bring up anything related to Final Fantasy 9.
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6527</guid>
			<pubDate>Mon, 09 Mar 2009 06:39:14 GMT</pubDate>
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			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6514/t/New-Memory-Lane-updates.html#reply-6514</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">greybob wrote:</strong>
  <hr>
  But if you can&#39;t call games like Final Fantasy and Dragon Quest RPGs, then what genre are they?
  <br>
  <br>
</blockquote>Somehow I missed this.
<br>
<br>
If that&#39;s in reference to
<br>
<br>

<blockquote>
  <strong class="quote-title">Crawl and 1OOO wrote:</strong>
  <hr>
  You know, I was thinking. Bssteph really did have a point. And, you know, Heroes of the Lance does use Advanced Dungeons and Dragons... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6514</guid>
			<pubDate>Fri, 27 Feb 2009 12:37:45 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6513/t/New-Memory-Lane-updates.html#reply-6513</link>
			<description><![CDATA[ I think that&#39;s all it&#39;s really supposed to be. Like Bebedora and that hat that covers her eyes and nose.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ACC KAIN)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6513</guid>
			<pubDate>Fri, 27 Feb 2009 08:35:40 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6393/t/New-Memory-Lane-updates.html#reply-6393</link>
			<description><![CDATA[ I&#39;ve never seen a really clear image of Amarant&#39;s face. The best I&#39;ve seen of it is in Amano&#39;s original concept art. I kinda wish they had
stuck closer to that design when they made the game. <img src="http://www.ezboard.com/images/emoticons/frown.gif"> In game, his face basically looks like a nose with a mane of hair surrounding it. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (greybob)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6393</guid>
			<pubDate>Thu, 15 Jan 2009 19:16:21 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6392/t/New-Memory-Lane-updates.html#reply-6392</link>
			<description><![CDATA[ But if you can&#39;t call games like Final Fantasy and Dragon Quest RPGs, then what genre are they?
<br>
<br>
The truth about that Final Fantasy 9 cover is that they ARE all &quot;drawn&quot; seperately, then pasted onto the same background. You can find those images
and poses as seperate images all over the internet. ]]></description>

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			<author>feeds@yuku.com (greybob)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6392</guid>
			<pubDate>Thu, 15 Jan 2009 19:10:51 GMT</pubDate>
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			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6318/t/New-Memory-Lane-updates.html#reply-6318</link>
			<description><![CDATA[ They should have put the Chocobo Copter on the cover. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Gengarian Junus)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6318</guid>
			<pubDate>Wed, 24 Dec 2008 09:46:07 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6314/t/New-Memory-Lane-updates.html#reply-6314</link>
			<description><![CDATA[ I thought Maniac Mansion was based more on things like Outer Limits and The Addams Family but now that you&#39;ve mentioned it... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brigade Delbrack)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6314</guid>
			<pubDate>Tue, 23 Dec 2008 09:37:21 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6313/t/New-Memory-Lane-updates.html#reply-6313</link>
			<description><![CDATA[ Could the Maniac Mansion art be a caricature of Castlevania?  Or is it pretty typical to have a big looming head by a scary house like that?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6313</guid>
			<pubDate>Mon, 22 Dec 2008 19:35:04 GMT</pubDate>
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			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6310/t/New-Memory-Lane-updates.html#reply-6310</link>
			<description><![CDATA[ It&#39;s also more difficult to tell what&#39;s going on in the background of FF9 and when you are able to discern it, it appears to be another generic CG
background like the one on the Saga Frontier cover art. The Maniac Mansion background art is much more stylized and has better composition. Also, what&#39;s
with the white fadeout at the bottom of the FF9 art? I think they might be trying to hide the fact that their feet probably don&#39;t all line up correctly. ]]></description>

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			<author>feeds@yuku.com (Emerald Lynk)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6310</guid>
			<pubDate>Mon, 22 Dec 2008 10:25:22 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6308/t/New-Memory-Lane-updates.html#reply-6308</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Flying Omelette wrote:</strong>
  <hr>

  <br>
  <br>
  My cartoon class teachers probably would have had a bone to pick with Square&#39;s art because a lot of times their characters are just standing around and
  we were taught to always show action. Even if a character is standing still, they should still show some &quot;action&quot;. 
  <br>
  <br>
  <br>
</blockquote>

<p>And then there&#39;s the opposite end of the spectrum where trying too hard... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6308</guid>
			<pubDate>Fri, 19 Dec 2008 11:18:00 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6281/t/New-Memory-Lane-updates.html#reply-6281</link>
			<description><![CDATA[ There is something noticeably amateurish about the Dagger/Garnet picture in the Final Fantasy 9 archived topic. One &quot;mistake&quot; people often make when
they&#39;re new to drawing is to draw people from a straight facing forward view with legs and arms incredibly straight and stiff. (I say &quot;mistake&quot;
in quotes because it&#39;s normal to draw that way at first, but with practice you should eventually mature out of it.) I knew someone in high school who got a
lot of praise for... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Agisuro)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6281</guid>
			<pubDate>Wed, 10 Dec 2008 10:15:10 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6266/t/New-Memory-Lane-updates.html#reply-6266</link>
			<description><![CDATA[ <blockquote>
  None of the characters in the FF9 art are interacting which gives off the suspicious vibe that they were all drawn separately and then copy-pasted into a
  group picture.
</blockquote>And as John K would point out, there are no silhouettes (certainly not for the group, for the reason you said, but even for the individual
characters)
<br> ]]></description>

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			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6266</guid>
			<pubDate>Mon, 08 Dec 2008 20:18:49 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6262/t/New-Memory-Lane-updates.html#reply-6262</link>
			<description><![CDATA[ Dagger and Zidane have pretty much the same face, too. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ACC KAIN)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6262</guid>
			<pubDate>Mon, 08 Dec 2008 13:56:42 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6258/t/New-Memory-Lane-updates.html#reply-6258</link>
			<description><![CDATA[ I remember thinking that picture looked screwed-up to me years ago, but now it looks even <span style="font-style: italic;">more</span> screwed-up to me. I
think it&#39;s because I&#39;ve been drawing a lot more in the past few years and trying to pay more attention to things like proportions and action poses. And
that character has really odd proportions (the person who said it looked like an adult head glued onto a child&#39;s body was right on), and she&#39;s standing
in such a lifeless... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6258</guid>
			<pubDate>Sun, 07 Dec 2008 06:33:07 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6257/t/New-Memory-Lane-updates.html#reply-6257</link>
			<description><![CDATA[ I don&#39;t know if I can recreate my mental process from, oh, ten years ago, but when I said that Dagger was the best FF9 character I had seen, I think I said
that after seeing that one guy with the red hair that, as far as I could tell was a rooster.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6257</guid>
			<pubDate>Sat, 06 Dec 2008 19:49:32 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6227/t/New-Memory-Lane-updates.html#reply-6227</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">DOVEBLOB wrote:</strong>
  <hr>
  Has Tyler beaten Battletoads? His posts in that easiest final bosses thing would seem to indicate he did.
  <br>
</blockquote>
<br>
<br>
Yes, but I warped past the snakes and fire level by taking the warp in the second snake room. Those two levels always eat up too many of my lives. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ACC KAIN)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6227</guid>
			<pubDate>Thu, 20 Nov 2008 09:48:36 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6224/t/New-Memory-Lane-updates.html#reply-6224</link>
			<description><![CDATA[ <blockquote>
  Didn&#39;t you get a password at the end of Might and Magic that was supposed to be used for the sequel (though it was never used for anything)
</blockquote>

<p>You were supposed to send that code to an address in the manual and they&#39;d send you a certificate saying you completed the game. I don&#39;t know
anything about it carrying data over to a sequel.
<br></p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6224</guid>
			<pubDate>Tue, 18 Nov 2008 15:01:53 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6223/t/New-Memory-Lane-updates.html#reply-6223</link>
			<description><![CDATA[ And they&#39;ve done things like that for other games, but it usually didn&#39;t amount to much.  Like Suikoden 2 could use Suikoden 1 data, but I think it
would just allow you to get a few other characters.
<br>
<br>
For HotL, you could imagine some sort of compromise.  Like, say after HotL, you could have gained enough experience to be at level 8-15, depending on what you
did (8 might be like a speed run, actively avoiding experience; 15 might be dramatically overleveled; 12 might be... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6223</guid>
			<pubDate>Tue, 18 Nov 2008 14:49:09 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6222/t/New-Memory-Lane-updates.html#reply-6222</link>
			<description><![CDATA[ Didn&#39;t you get a password at the end of Might and Magic that was supposed to be used for the sequel (though it was never used for anything)
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Crawl and 1OOO)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6222</guid>
			<pubDate>Tue, 18 Nov 2008 14:42:28 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/reply/6221/t/New-Memory-Lane-updates.html#reply-6221</link>
			<description><![CDATA[ According to Nintendo Power, FCI originally planned for the different AD&amp;D games they released to be continuous and you&#39;d be able to transfer stats
from one game to the next. Of course, this never became reality. I can&#39;t imagine how it could. Aside from not having any idea how that would work without
memory cards, I can&#39;t imagine it being good for the sequels.
<br>
<br>
You&#39;d either have to start out with much too low of a level, which means you&#39;d have to buy the... ]]></description>

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			<author>feeds@yuku.com (DEATHAMSTER)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/sreply/6221</guid>
			<pubDate>Tue, 18 Nov 2008 10:09:42 GMT</pubDate>
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		<item>
			<title><![CDATA[ New Memory Lane updates ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/946/t/New-Memory-Lane-updates.html</link>
			<description><![CDATA[ I think adding more serious game discussions is a great idea. CB007 already does an excellent job with the game progress topics from Port Saiid, but we had a
lot of stuff in the past that can be useful if archived, too. I just hope involvement from blacklisted usernames doesn&#39;t prevent you from archiving some
good stuff, but I don&#39;t know how much those names participated in old conversations anyway.
<br>
<br>
Also, on Shadow-Closet... I think it is just the perspective and the fact... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/946</guid>
			<pubDate>Thu, 16 Oct 2008 13:41:16 GMT</pubDate>
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