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        <title>Stairway to Heaven</title>
        <link>http://deathamstersnest.yuku.com/forums/64</link>
        <description>
        <![CDATA[ An archive of old posts that were in forums that no longer exist. ]]>
        </description>

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		<copyright>Copyright 2006, Yuku</copyright>
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			<title><![CDATA[ Something just seems different... ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/726/t/Something-just-seems-different-.html</link>
			<description><![CDATA[ This forum has almost the same exact design as the Paradise Resort, but for some reason, it doesn't look quite the same. I can't really explain it. Maybe it's because...<br><br>The ads taking up space somehow make it look more cramped.<br><br>The banner is different and that makes more of a difference than you'd think.<br><br>Did the PR have a fixed background? I don't remember the background scrolling repeatedly over there.<div class='signature'><img... ]]></description>

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			<author>feeds@yuku.com (sethrashnoo)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/726</guid>
			<pubDate>Tue, 10 Apr 2007 08:22:31 GMT</pubDate>
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			<title><![CDATA[ They have to kill you, to train you.  Game idea. ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/731/t/They-have-to-kill-you-to-train-you-Game-idea-.html</link>
			<description><![CDATA[ It all starts with the desire to save, somebody?  Who, is always in question, but the mission is still dangerous, and They will have to kill you, to train you.<br><br>The whole scope of the game centers around using a button, to get an overhead view of the situation, that allows you to switch from first person, to directly over your character, as if you were out of body.<br><br>They lead the character to training fasility, and electrocute him.  He gives up his ghost, in an obvious fashion,... ]]></description>

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			<author>feeds@yuku.com (The Flavored Coffee Guy)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/731</guid>
			<pubDate>Mon, 21 Aug 2006 23:34:53 GMT</pubDate>
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			<title><![CDATA[ New racing game idea ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/732/t/New-racing-game-idea.html</link>
			<description><![CDATA[ I have played many racing games over the years and I have finally come up with an idea for one.  I thought it would be awesome to combine the era specific car classes of Need for Speed Porsche Unleashed with all kinds of cars.  Start in the 1930's or around there and as you compete and move up the ranks you will earn money and unlock new cars as the years pass.  You will be able to go to the dealerships and special order cars with whatever options you would like to have, or you could go to... ]]></description>

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			<author>feeds@yuku.com (JRAY2K)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/732</guid>
			<pubDate>Sun, 18 Jun 2006 13:28:17 GMT</pubDate>
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			<title><![CDATA[ A New Game Idea ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/734/t/A-New-Game-Idea.html</link>
			<description><![CDATA[ I have a game idea about this kid whom is from another planet and lands on Earth with amnesia. The person then is trained in the arts and black magic. This would be a badass game because you meet villains, friends, and a story that seems to never end (not like FF, where every game is different) ]]></description>

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			<author>feeds@yuku.com (wmpjoe)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/734</guid>
			<pubDate>Tue, 16 May 2006 18:20:23 GMT</pubDate>
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			<title><![CDATA[ A new game I came up with called &quot;Dark Mirror&quot;. ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/736/t/A-new-game-I-came-up-with-called-quot-Dark-Mirror-quot-.html</link>
			<description><![CDATA[ I've always wanted to make video games, but since I'm only 15 I have a long way to go.<br><br>OK, the game is Survival Horror based. You play as a boarding school student named Emily who one day finds this old mirror that pulls her into this other world of her school where there's no working lights, the sky is red, and there's demonic students who threaten the girl's life. The students are very creepy and do some disturbing things like write on the walls with blood or do some really sick... ]]></description>

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			<author>feeds@yuku.com (Nosyarg)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/736</guid>
			<pubDate>Sat, 18 Feb 2006 12:26:21 GMT</pubDate>
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			<title><![CDATA[ Link to the past review ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/728/t/Link-to-the-past-review.html</link>
			<description><![CDATA[ There was an era of video gaming,where the greatest video games were created.This year was the year of the famed....SNES.<br><br>Having had the most classic games,the SNES was one of video games biggest hits and sold millons of copys.<br><br><br>And one game for it stood above all<br><br>This was,a Link to the past,a Zelda game.<br><br>It put you in the shoes of Link.You needed to stop a wizard named Agrabam from awakening Ganon,the prince of darkness.(sweet<br><!--EZCODE EMOTICON START :evil... ]]></description>

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			<author>feeds@yuku.com (braveauron)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/728</guid>
			<pubDate>Sat, 03 Sep 2005 10:36:02 GMT</pubDate>
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			<title><![CDATA[ Minland...a new MMORPGH ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/739/t/Minland-a-new-MMORPGH.html</link>
			<description><![CDATA[ Imaging a civilzation.Not a huge mighty powerful one,but one on a microscopic scale.A world under your feet,where rain are bombs and Ants are giant beasts.This,is Minland<br><br><br>You can be either the Elfs,human like beings with pointy ears and they never grow up<br><br>The Beetlepeople,biengs with sheels as hard as dimond and can become a ball<br><br>Goblins,gross beings who love war<br><br>Skeletons,beings with no skin that live under ground and feed on rooting... ]]></description>

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			<author>feeds@yuku.com (braveauron)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/739</guid>
			<pubDate>Sat, 03 Sep 2005 09:52:31 GMT</pubDate>
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			<title><![CDATA[ new idea Harvest Moon ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/741/t/new-idea-Harvest-Moon.html</link>
			<description><![CDATA[ I think an awesome game (since I'm 14 and have a brother and sister) would be a Harvest Moon game that could be cooperative. You could live on a farm with someone else who is also a player. I really think that would be the greatest.<!--EZCODE EMOTICON START 8) --><img src=http://www.ezboard.com/images/emoticons/glasses.gif ALT="8)"><!--EZCODE EMOTICON END--> ]]></description>

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			<author>feeds@yuku.com (seth010)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/741</guid>
			<pubDate>Tue, 26 Jul 2005 12:21:07 GMT</pubDate>
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			<title><![CDATA[ game idea  JAVA AND LAVA ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/740/t/game-idea-JAVA-AND-LAVA.html</link>
			<description><![CDATA[ i just got idea 2 days ago: theres 2 blobb things that eat stuff kinda like kirby [img noborder]<!--EZCODE AUTOLINK START--><a href="http://C<!--EZCODE EMOTICON START :\ --><img src=http://www.ezboard.com/images/emoticons/ohwell.gif ALT=":\"><!--EZCODE EMOTICON END--> Documents">C<!--EZCODE EMOTICON START :\ --><img src=http://www.ezboard.com/images/emoticons/ohwell.gif ALT=":\"><!--EZCODE EMOTICON END--> Documents</a><!--EZCODE AUTOLINK END--> and Settings\Simon\My Documents\My... ]]></description>

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			<author>feeds@yuku.com (death616)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/740</guid>
			<pubDate>Sun, 10 Jul 2005 11:24:03 GMT</pubDate>
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			<title><![CDATA[ Omikron: The Nomad Soul bloopers ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/742/t/Omikron-The-Nomad-Soul-bloopers.html</link>
			<description><![CDATA[ In the game's opening FMV, eventually you'll see a scene of Kay'l fighting some dude on a desert building rooftop. There are several things wrong with this scene:<br><br>#1. The man he is fighting is one of the &quot;recruitable&quot; characters. He has no relation to or role in the plot, and therefore, you never fight him, and never will fight him.<br><br>#2. That area of the game must be the Jaunpur rooftops stage, but there is no way you can still be playing as Kay'l at that point in the... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/742</guid>
			<pubDate>Tue, 06 Apr 2004 07:33:17 GMT</pubDate>
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			<title><![CDATA[ Aidyn Chronicles blooper ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/745/t/Aidyn-Chronicles-blooper.html</link>
			<description><![CDATA[ This game has a number of bloopers caused by cutscenes occurring in the wrong order. I won't go into every one of those, just the one that bothered me the most:<br><br>You're supposed to meet the recruitable character Sholeh in the desert and save her from being attacked by some enemies. The problem is that if you arrive at the Jundar city without meeting Sholeh in the desert, she will be at the inn, and she will act like the desert scene actually occurred. So, the effect is that Sholeh and... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/745</guid>
			<pubDate>Tue, 30 Mar 2004 21:25:23 GMT</pubDate>
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			<title><![CDATA[ Illusion of Gaia bloopers ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/746/t/Illusion-of-Gaia-bloopers.html</link>
			<description><![CDATA[ 1. You can find some nitpicks for this game in my review, under the story section:<br><br><!--EZCODE AUTOLINK START--><a href="http://www.flyingomelette.com/gaia.html">www.flyingomelette.com/gaia.html</a><!--EZCODE AUTOLINK END--><br><br>If you need me to point out specific bloopers, let me know, but it should be obvious where they are, as I isolated them from the other paragraphs.<br><br>2. Also, not mentioned in my review: When you enter some areas of the game, a text box pops up that has... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/746</guid>
			<pubDate>Tue, 30 Mar 2004 21:21:42 GMT</pubDate>
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			<title><![CDATA[ Ultima 6 &amp; 7 - Who Killed Quenton? ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/738/t/Ultima-6-amp-7-Who-Killed-Quenton-.html</link>
			<description><![CDATA[ This is a repost of my infamous &quot;Who Killed Quenton&quot; post from Magnus Crowe's board. I decided to repost it here so that it can be considered for Game Bloopers and also so that I'll have a back-up copy in case something happens to the other one:<br><br>This mystery has haunted me for the longest time, ever since I first played Ultima 6. I always knew that Quenton in the town of Skara Brae was not really killed by the Gargoyles, but until I did some research on the internet, I never... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/738</guid>
			<pubDate>Tue, 30 Mar 2004 20:39:05 GMT</pubDate>
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			<title><![CDATA[ ActRaiser 2 nitpicking (long post) ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/747/t/ActRaiser-2-nitpicking-long-post-.html</link>
			<description><![CDATA[ Does the story of ActRaiser 2 make sense to anybody? <br><br>1. Although we're not told how much time has passed since the events of ActRaiser 1, it <!--EZCODE ITALIC START--><em>shore</em><!--EZCODE ITALIC END--> must've been a lot, because the entire world has changed! Isn't it just a little strange that absolutely none of the old towns still exist? Or that the shape of the land has completely changed? <br><br>2. According to the opening dialogue and the manual, the story goes that Tanzra's... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/747</guid>
			<pubDate>Tue, 30 Mar 2004 20:23:51 GMT</pubDate>
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			<title><![CDATA[ Lufia 2 bloopers ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/748/t/Lufia-2-bloopers.html</link>
			<description><![CDATA[ 1. The caves that lead to one of the monster shrines have glitched up names. I have a screenshot of this in my Lufia 2 review, in the &quot;FUN&quot; section:<br><br><!--EZCODE AUTOLINK START--><a href="http://www.flyingomelette.com/lufia2.html">www.flyingomelette.com/lufia2.html</a><!--EZCODE AUTOLINK END--><br><br>2. The names of some of the floors in the military kingdom's dungeons are glitched in a similar way. (I can't remember the name of that kingdom, sorry.)<br><br>3. The interior of... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/748</guid>
			<pubDate>Tue, 30 Mar 2004 19:59:11 GMT</pubDate>
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			<title><![CDATA[ More boxart bloopers ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/749/t/More-boxart-bloopers.html</link>
			<description><![CDATA[ 1. Zanac - The boxart of Zanac shows a strange, indescribable enemy. It looks like a robot head with a cape and detached floating hands. Regardless of what it's supposed to be, there's nothing that even remotely resembles that in the entire game.<br><br>2. R-Type 3 (SNES) - The ship on the cover looks nothing like any of the 3 ships used in the game. And, much like Super R-Type's boxart, the ship is shown fighting an alien that does not exist in the game, either.<br><br>3. Banjo-Kazooie -... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/749</guid>
			<pubDate>Tue, 30 Mar 2004 19:53:29 GMT</pubDate>
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			<title><![CDATA[ Castlevania 2 bloopers ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/750/t/Castlevania-2-bloopers.html</link>
			<description><![CDATA[ 1. When you collect the parts of Count Dracula, a dialogue box appears that says what part you got. However, in most of these boxes, the word &quot;possess&quot; is spelled as &quot;prossess&quot;. I have a screenshot of it on this page:<br><br><!--EZCODE AUTOLINK START--><a href="http://www.flyingomelette.com/oddities4.html">www.flyingomelette.com/oddities4.html</a><!--EZCODE AUTOLINK END--><br><br>BTW, the caption I gave to that picture was a really obscure Real Ghostbusters reference.... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/750</guid>
			<pubDate>Tue, 30 Mar 2004 19:47:59 GMT</pubDate>
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			<title><![CDATA[ More Dark Savior bloopers ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/743/t/More-Dark-Savior-bloopers.html</link>
			<description><![CDATA[ 1. It makes no sense why Garian rides in the mine cart instead of just walking along the tracks and making the jumps himself. There are no jumps that he cannot make on his own, and it would be easier for him to do so. He doesn't need the extra momentum from the cart. And he's not being pursued by any enemies, so speed of escape isn't a factor, either.<br><br>2. I don't think the part where Garian is carrying Kay through the dungeon makes much sense, either. Kay is tied to a chair from the... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/743</guid>
			<pubDate>Tue, 30 Mar 2004 19:41:37 GMT</pubDate>
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			<title><![CDATA[ DoDonPachi nitpick ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/744/t/DoDonPachi-nitpick.html</link>
			<description><![CDATA[ From a gameplay standpoint, I understand why the &quot;secret&quot; final boss has a shield that blocks your bombs. But from a logical standpoint, it makes no sense. If a boss has a shield that blocks your bombs, and has (apparently) unlimited use of it, then why not use it to block your other weapons, too?<div class='signature'><center><table><tr><td><img src="http://www.boomspeed.com/omelette/pics/Predaking.gif"></td><td align="left"><b><font size="2">I <img... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/744</guid>
			<pubDate>Fri, 05 Mar 2004 21:07:18 GMT</pubDate>
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			<title><![CDATA[ I might be able to get the Chrono Cross pictures... ]]></title>
			<link>http://deathamstersnest.yuku.com/topic/730/t/I-might-be-able-to-get-the-Chrono-Cross-pictures-.html</link>
			<description><![CDATA[ ...that are missing from that quotes page...<div class='signature'><center><table><tr><td><img src="http://www.boomspeed.com/omelette/pics/Predaking.gif"></td><td align="left"><b><font size="2">I <img src="http://flyingomelette.homestead.com/files/smallheart.gif">Crawl and 1000 <img src="http://flyingomelette.homestead.com/files/lovecrawlsmall.gif"></font></b><br><font size="-2"><i>My site - <a href="http://www.flyingomelette.com">Flying Omelette's Kitchen</a><br>My ezboard - <a... ]]></description>

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			<author>feeds@yuku.com (Flying Omelette)</author>
			<guid isPermaLink="true">http://deathamstersnest.yuku.com/topic/730</guid>
			<pubDate>Tue, 02 Mar 2004 18:51:42 GMT</pubDate>
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